Design Element
Design Element

History of the TLE

From time to time i make a special backup of the source code. This happens whenever i think we made enough progress to keep a snapshot of this new version. I always keep a small changelog whenever i backup such a snapshot. The collected changelogs can be seen here:

12.07. 2004

I spent some serious amount of time lately to further develop our tiny little engine and it's really coming along pretty well. Hmmm, sort of. What i'm really happy about is the fact that i made progress at two contrary (well, most of time) points: Integrating new features on the one hand and consolidation of the existing code on the other hand.
The latter came at a prize though (time this is - see below). But lets see whats bigger, better, nicer this time:

We made a todo list recently and it's horrible to look at it - so much needs to be done :-(. My focus is still on consolidation. Make the existing code as stable and robust as possible so we have a solid foundation for the game itself. There is a folder called "game" in my source code directory for about a year now, but it's still empty. Hope we can change that soon.

17.04. 2004

After a long break (about a year, my goodness and all because of the almighty implementation of Gobang - ok i admit it - and me being bored of 3d stuff), there are some news to report:

02.05. 2003

Another "milestone"... so whats new, better, more, nicer...?

Thats it. The next thing will be refactoring the existing code. And maybe better object management... hey game, we're coming :-).

28.03. 2003

Ok, where to start?

A lot of stuff done, but a long way to go. Some of the new stuff needs reworking and we are still far away from having something you can call a game. The next big thing is interactivity. The menu is only the first step, with the next hmmm 'milestone worth a backup' i want to have a mouselistener able to select objects in the 3d world. Let's see how this works...

03.03. 2003

Better prototype. Switched to c++. Code is rather clean (added 12.07. 2004: hahaha, you fool), most parts of the renderer have been converted to classes like bitmap, vertex, etc.
Screenshot bug finally fixed (watch your alignment :-)).

15.02. 2003

Old c version. Very early prototype to lern opengl / windows programming.